I write code (good?) and make jokes (bad?). As a programmer who loves to sketch and paint, I like blending functionality with creativity, but also care about optimization and scalability. I have experience working on gameplay mechanics, enemy AI, and game systems for 2D, 3D and VR games in Unity and Unreal engines. I have participated in team based game jams such as GMTK, Boston GGJ, and have also worked on solo projects. I am usually building games or playing them in my free time as I am always looking to expand my knowledge of different genres and understand their learning curves. Feel free to scroll through to see some of my work!
A Fast paced platformer game built in Unity with a focus on fluid movement. This was a team project which was part of my coursework, and the focus was on building an entire game end-to-end. The goal my team and I set out to achieve was to make the player achieve a flow state through our gameplay mechanics and level design.
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This is a Third-Person Shooter prototype I built in Unreal Engine 5. The project uses C++ and blueprints to create an extendable prototype with different weapon types, player and enemy meshes and animations while also featuring items, explosives and Enemy AI.
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A multiplayer PvP game built in Unity with a focus on competition vs. collaboration. This game was built as part of a research study to analyze which player type choose collaboration and which choose competition. Two teams (Bounty hunters vs. Criminals) must compete against each other to win the game.
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A game engine build in C++ using the SDL2 library. The engine allows users to create a custom 2D Dungeon crawler game and customize it using the provided parameters. The game engine was built from scratch as part of the Game Engine course as a team of 5 students.
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This multiplayer game is a PvP clone of the popular Pong game. I built it using the SDL2 library in C++.
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An action-adventure / role playing game built in Unreal Engine 5, inspired from God of War. This is a work in progress project with a functional MVP. Our main goals were to create a combat system with a level progression and test different Enemy behaviours for different enemy types.
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Split-screen single player game built in Unity with simultaneous control for two characters across split screen. This was built and submitted for the Global Game Jam with a theme of Duality. The game challenges the players' attention and coordination to create a challenging gameplay.
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This is a block breaker clone built in Unity. Each level progresses with additional features added to the level design and with different types of blocks. My main goal was to learn the capabilities of the engine and use modular code to allow easy configuration changes for different block health levels and powerups.
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This is a Galaga clone I built in Unity. I used waypoints and co-routines among other concepts to setup unique enemies with varying health, speed, attack intervals and pathing. The game includes projectiles for the lasers and a damage system with a score count.
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