This 2D platformer is heavily inspired by Celeste , SpeedRunners: the Game, and 2D Sonic the Hedgehog. The player will spend most of the time “sight-reading” levels as obstacles appear in their way. Moving quickly and smoothly is the core experience. The game story follows a Yo-Yo's journey after it had been left behind accidentally by the child that owns it. The child has left for school and the Yo-Yo must navigate the world in the fastest possible time to return to its favourite human as a Yo-Yo always does.
The grapple is the primary mechanic and everything else is built and implemented to support that mechanic. Mechanics are listed below in order of complexity: