This Third-Person Shooter game was built to be an extendable prototype with a sandbox and prototype level. The game contains different weapon types, ammo types, explosive objects, Enemy AI, and animations. I built this using a combination of C++ and Blueprints. Players have an inventory system, item pickups, varying footstep audio and visual for different material types, and health pickup. The prototype is easily extendable and modifiable for different character and enemy meshes.
The game focuses on gun play and movement. Players can pickup different weapons, ammo, and health items.